panes/main.c
2025-05-06 17:15:00 -04:00

105 lines
3.2 KiB
C

#define WLR_USE_UNSTABLE
#include <wlr/backend.h>
#include <wlr/backend/multi.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_cursor.h>
#include <wlr/types/wlr_data_device.h>
#include <wlr/render/allocator.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/util/log.h>
#include <wayland-server-core.h>
#include <stdlib.h>
#include <string.h>
struct server {
struct wl_display *display;
struct wlr_backend *backend;
struct wlr_renderer *renderer;
struct wlr_allocator *allocator;
struct wlr_scene *scene;
struct wlr_output_layout *layout;
struct wl_listener new_output;
};
static void handle_new_output(struct wl_listener *listener, void *data) {
struct server *server = wl_container_of(listener, server, new_output);
struct wlr_output *output = data;
// Pick the first available mode
if (!wl_list_empty(&output->modes)) {
struct wlr_output_mode *mode = wl_container_of(output->modes.next, mode, link);
struct wlr_output_state state;
memset(&state, 0, sizeof(state));
state.committed = WLR_OUTPUT_STATE_ENABLED | WLR_OUTPUT_STATE_MODE;
state.enabled = true;
state.mode_type = WLR_OUTPUT_STATE_MODE_FIXED;
state.mode = mode;
if (!wlr_output_commit_state(output, &state)) {
wlr_log(WLR_ERROR, "Failed to commit output state");
return;
}
}
wlr_output_layout_add_auto(server->layout, output);
wlr_scene_output_create(server->scene, output);
float bg[4] = {0.1f, 0.1f, 0.1f, 1.0f};
struct wlr_scene_rect *rect =
wlr_scene_rect_create(&server->scene->tree, 1, 1, bg);
wlr_scene_node_lower_to_bottom(&rect->node);
}
int main(void) {
wlr_log_init(WLR_DEBUG, NULL);
struct server server = {0};
server.display = wl_display_create();
struct wl_event_loop *loop = wl_display_get_event_loop(server.display);
// Create the backend first
server.backend = wlr_backend_autocreate(loop, NULL); // Automatically choose the backend
if (!server.backend) {
wlr_log(WLR_ERROR, "Failed to create backend");
return 1;
}
// Create the renderer after the backend
server.renderer = wlr_renderer_autocreate(server.backend);
if (!server.renderer) {
wlr_log(WLR_ERROR, "Failed to create renderer");
return 1;
}
// Now create the allocator with the valid renderer
server.allocator = wlr_allocator_autocreate(server.backend, server.renderer);
if (!server.allocator) {
wlr_log(WLR_ERROR, "Failed to create allocator");
return 1;
}
// Create the compositor with the renderer
wlr_compositor_create(server.display, 4, server.renderer);
wlr_data_device_manager_create(server.display);
server.scene = wlr_scene_create();
server.layout = wlr_output_layout_create(server.display);
server.new_output.notify = handle_new_output;
wl_signal_add(&server.backend->events.new_output, &server.new_output);
// Start the backend
if (!wlr_backend_start(server.backend)) {
wlr_log(WLR_ERROR, "Failed to start backend");
return 1;
}
wlr_log(WLR_INFO, "Panes compositor running (wlroots 0.18)...");
wl_display_run(server.display);
wl_display_destroy(server.display);
return 0;
}